The Sydney Morning Herald has some great lessons from the launch of Angry Birds, the runaway hit that has been downloaded more than 50 million times and consumes 200 million minutes of gameplay daily.
Naming your app is an extremely important part of developing a brand:
Finally, and crucially, Rovio put together a remarkably canny strategy for getting to the top of the iPhone chart. This was where Mikael Hed's commercial nous - a business degree from Tulane University in New Orleans and years working for his entrepreneur father - paid off.
If they wanted to get noticed among all the competing apps (there were 160,000 at the time) he realised they would need a strong brand; to put a face to their product. Which is why the game was called Angry Birds and not, for example, "Catapult".
The launch was carefully planned and involved the publisher Chillingo to get a featured on the App Store:
"Everything was aimed at eliminating luck," he says during a tour of the office. "You could make a game according to your own tunnel vision and then, fingers crossed, if you get lucky, people will pick it up. But we didn't want to depend on luck."
Updating the app with new levels (and birds) and creating new apps based on the original is another key part of the strategy:
Rovio's designers are constantly having to think of different structures for the birds to destroy. Since launching the game with 63 levels in December 2009, Rovio has added another 147, at the rate of about 15 every three or four weeks, in a ploy to keep the game at the top of the charts.
They released special themed versions of the game at Hallowe'en and Christmas last year, and are publishing a Valentine's edition - with exploding chocolate boxes and pink hearts. There will also be a game to accompany the new animated film, Rio, in April.